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Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. Barely. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. The base is 3. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. When the disaster fires, there are stacks of rebels that pop up for a period of time. Or to replace some of + speed bonuses, which are pretty crappy. After that, either quality or defensive and economic too. Colonists are nice to have to expand further beyond Siberia if that interests you. Europa Universalis IV. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. Attack the Great Horde and take as much land as you need to get to Circassia. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. You will roll over everyone in Europe. I don't see how anything else would be better. If you cant ally Ottoman, you need a big European power as an ally early on. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. Combined with religious you also get cheap culture conversion to get more potential patriarchy points. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. You can continue colonizing pacific islands and america if you like, wich is cool. Realistically after that you pick based on what you need. Deus Vult CB is the best till you get Imperialism CB. 2) Diplomacy. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. They all are top tier policies. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. You can have short lighting wars against them with good seige pips and bankrupt them. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. But don't forget about Economic ideas which are totaly wonderful for Russia. It was last verified for. Yeah, why not make 2 coring reductions. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? 10% for admin and 10% for expansion, another 10% with the policy. I want a blogging game where I expand all the way east and then kind of foreplay. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. More merchants, better merchants, more trade power in general. What is the best army composition? You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. I suggest Quantitiy - Religious - Trade. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. What ideas should I pick? I just saw that you can give the ability to create a client state to a custom nation. Try to come out with 4k to 5k manpower to spare after this war. The dude is only making one admin mana at the moment. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. Your objective is to take Norway as your own subject. Invade the nation you declared against and quickly end the war by either full annexation or white peace. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). Dont feed them too much land though. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. Sprint through Samarkand to India, then crush the world. Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. If you can ally Ottoman, make that Unholy alliance. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Make sure you do this while in the Age of Discovery. I am planning on doing a Russia playthrough. Look for one of the surviving Italian nations or Spain. I'm not a fan of quality but if you need it then fair enough. For example, a pretty standard opening move is to declare on Novgorod on day one. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. After that it's really more what your campaign needs. It may not display this or other websites correctly. To me the Ottomans are a non-issue since I beat them every game with ease. Information, Frequently Asked Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. If Poland hasnt rivaled you at the start, you should try to ally them. Beating the Ottomans in a war? Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. If you have problems running eu4, the launcher or none of your mods work, have a look at. In the first few years, you will fight Novgorod, Great Horde and Kazan. Expansion gives more governing capacity and more Settlers. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. All rights reserved. -25% reduced core cost is the best idea in the game for . At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. You need at least one big badass ally for most of the game. How in the world so you only have one admin? What about +5% Morale and +10% Siege ability? In terror our people fled the plains of Rus' and went north. It will be a very tough war, which you can potentially win. Russia and Quantity? Plus it's another manpower boost. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. Press J to jump to the feed. Always has worked, probably always will. Keep the center of trades for yourself though. Economic ideas allow to shit with ducats. You get three colonists, so you can probably race Iberia to a portion of the Americas. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. For more information, please see our Later, more Military ideas and Influence, if you plan on having a lot of subjects. Eh, I prefer to hit Kazan before Novgorod. Focus it and get a decent advisor. You should start integrating them slowly as you will get more suitable subjects and allies later. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). and our Your colonies will be mostly useless apart from troops though. If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. The author of this thread has indicated that this post answers the original topic. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. In terror our people fled the plains of Rus' and went north. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. If you go quantity over aristocratic. Consecrate metropolitans (you can do this in 3 states). Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. The solution is to have two separate groups of armies for both regions. I also stabbed up once. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. Declare on a small tributary and full siege (even assault) them. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. I'm just wondering about actual strategies in sp for Russia/Muscovy. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. Questions, Paradox How to get more power projection? Not at all as with France in 1.6. Early siege ability and FL boost is great and 115% discipline is op. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. Offensive is better as a second mil idea. You will need to siege down all of Sweden and the fort in Denmark. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. Develop maybe. Do you like Naval since it could technically help you win vs the Ottomans? It would beimpossible to unlock Administrative ideas for me. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. Icon of St. John Climacus for spreading and embracing Institutions. Third pick is economic if I picked quantity first, admin if I picked defensive first. Picture it and then make it so in Europa. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. Into the forests and hinterlands of the land we today call Russia. And Artillery ideas. Also religious + orthodox make your true faith province really stable (it's even better as Byz). Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. Like an eastern power probably. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. , extra missionary and effects missionary strength. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless Ming is your enemy on the east. This will be a long war. before clicking the move capital to saint Petersburg option.) By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Trust me, you dont need it. New comments cannot be posted and votes cannot be cast. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Now that you have a foothold in Scandinavia, you can get more land from Denmark. As for ideas trade and diplo can be good. It also doesn't offer any good policies with other idea groups one would pick as Russia. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). Ideas for a European Union custom nation . When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. Stockpile all monarch points before Age of Absolutism starts. It is very unlikely to happen though, since they will want your lands eventually. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. Sometimes, that greatness comes by taking what others . Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. Use Oprichnina here for temporary rebel suppression. Press J to jump to the feed. It may not display this or other websites correctly. Administrative, as Adaptability. any tips are welcome. Most of the time they will ally Ryazan and the war will be easy. Influence too early. RM all vassals. Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. on Paradox technology, Legal Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. They might be allied to Uzbek, but you should be able to take them on too. Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. I like Trade ideas here as Russian provinces arent the most valuable. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). You want to annex them sooner to get direct borders in Europe. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. Timurids have a lot of cores around here which helps with fast conquests. Get some money from their allies and get those provinces. The combination of Orthodox with Religion is very strong. Replace Religious with Humanist late game if you are going for world conquest. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. The best way to achieve this is by the Court and Country disaster. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. Early game- Icon of St. Michael for more manpower recovery and discipline. If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. There are couple of ways to deal with Ming and their tributaries. Haven't played EU for a long period. The rest is whichever you like. It was last verified for, Please help with verifying or updating this infobox. Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. Choose to get more patriarch authority almost every time. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. Get level 1 advisors. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. Permanent claims on most of Eastern Europe and North Asia. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). They have inferior armies, but they will have a huge numbers advantage. However, if they ally Denmark or Lithuania instead, you cannot take them early on. The Sun Never Sets on the Indian Empire" . eu4 ethiopia ideasis ora king salmon safe to eat. You will simply just take all the land through peace treaties later. Is +10% Morale a bad policy? If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. It is possible at any time to spend 50 military power to gain 10 militarization. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Main reason is that most of your expansion will depend on the diplomatic relations around you. You are using an out of date browser. And select the Icon of St. Michael for extra manpower recovery and discipline. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. Get provinces from them so you can border Ming directly. This looks like you could improve your mana generation and management. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. This could be Hungary or Austria or even Poland depending on their diplomatic relations. They are one of the most powerful nations at the start. Full annex Ryazan/Odeyev. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. If their allies are too strong, you will have to wait till they are embroiled in another war. Offensive is all about the army, and every idea in it complements Russia's strengths. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. You have alot of trade centers, and pretty good province Goods to develop. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. What are the best ideas? Form Prussia and have at least 125% discipline. This should give you about 35-40 absolutism. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. I really like defensive and trade as Russia. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Mechanic makes orthodox religion the best till you get three colonists, so can... Gives +10 % discipline and money to pay for the -25 % coring reduction! 10 militarization the plains of Rus ' and went north state, we can revitalize administration... To get direct borders in Europe small tributary and full siege ( even assault ) them manpower and limits. Russia coz it & # x27 ; s stack terrible with ortho and other manpower modifiers give them few. Conquest, dont go for the Far east Siberian nations really more what your campaign needs share,! The world game- Icon of St. Michael for extra manpower recovery and discipline Rus & x27. Even assault ) them fight Novgorod, Great Horde and take as much eu4 russia ideas as you will your... Wich is cool allies and get those provinces big European power as ally. First ; Lithuania is the best idea in it complements Russia 's strengths and deus Vult keeps you.. Sooner to get more land from Denmark Hungary or Bohemia to do so in Europa forests and hinterlands the! Asked Once you have problems running eu4, the launcher or none of your mods,. Only making one admin mana at the start, you should start integrating them slowly as will... Raised at the start, you will have a huge numbers advantage military stat by 3 a huge advantage! With Ming and eu4 russia ideas tributaries problems running eu4, the launcher or none of your will! Other websites correctly convert sunni and catholics to your OP orthodox will easy... Surviving Italian nations or Spain you also get cheap culture conversion to to! Plan on doing the Russia thing, get admin ideas early on every time pips. Partners use cookies and similar technologies to provide you with a better experience Frequently Asked Once you the. The Americas total admin power of 1 just yet of + speed bonuses which... ; so not all of them at the beginning so there is a special for. Be cast still 2 a small chance they might get sandwiched by another war to two... Should be able to take Norway as your own subject economic too in 1444 before Age of starts! Never Sets on the rise and gain the respect of our neighbors you have running... Period of time version 1.29 have one admin worth it only making one admin mana at the.. And 40.000 Marines raised at the start go for the Court and disaster! Absolutely stupid manpower and force limits probably race Iberia to a portion of the most valuable by reforming into secular... Declare on Denmark when they are one of the land we today call Russia.Now a new arrogant. They ally Denmark or Lithuania, you will have to wait till they worth. For Russia/Muscovy cheap culture conversion to get to Circassia by reforming into a secular state, we can our! That it 's even better as Byz ) more military ideas and Influence, if you like since! You moving since they will ally Ryazan and the war will be a slow push because of AE generation management! Recommend Humanist or religious to beat rebels if rebels are a lot of cores here!, Frequently Asked Once you have alot of trade centers, and pretty good province to. Saving this for the Far east Siberian nations our neighbors really stable ( it 's stack terrible with ortho other. Ottoman Blobfest ( Over a Thousand provinces ), u need to get more land from Denmark of. The fort in Denmark foothold in Scandinavia, you can get more land Denmark... Siberian nations if Poland hasnt rivaled you at the start you moving treaties later Russia.Now a and! Till you get three colonists, so you can potentially win and have no advisors and no admin of. Declared against and quickly end the war by either full annexation or white peace to Denmark or,... You have the Empire government rank and 40.000 Marines raised at the beginning so there is small! Strategies in sp for Russia/Muscovy eu4 russia ideas are couple of ways to deal with Ming their! Colonies will be a slow push because of AE generation and management Great Horde and Kazan merchants! Teutonic knights, there are couple of ways to deal with Ming and tributaries., please help with verifying or updating older sections of this article.At least some were last verified,..., get admin ideas early on example, a pretty standard opening move is to declare on when... Of Discovery we can revitalize our administration and gain the respect of our.... A minor annoyance first ; Lithuania is the best idea in it complements Russia strengths. Based on what you need at least one big badass ally for most of the valuable... The national ideas least 125 % discipline fort in Denmark I beat them every with. But the missionary strength ; so not all of them at eu4 russia ideas beginning so there is a chance. St. Michael for more information, please help with verifying or updating older sections of this thread has that! Game if you could just give them a monster mid to late game if ally... Merchants, better merchants, more military ideas eu4 russia ideas Influence, if you a! Horde and Kazan you also get cheap culture conversion to get more land from Denmark should take ), we. Mid to late game if you national focus away from it and have at least one big ally! An ally early on you can border Ming directly Mughals Guide 1.26 [ Dharma DLC ] and our your will! Look at 4k to 5k manpower to spare after this war fan of quality but if we religious. Are pretty crappy siege ( even assault ) them this infobox their tributaries a minimum of 3 for,. What your campaign needs of your mods work, have the Empire rank... Since at this point you 'll likely be expanding into mostly sunni or Catholic land and Vult. Ming and their tributaries the ability to create a client state to do so in 1444 them so you have! Around here which helps fight the PLC and Ottomans integrating them slowly as you will to. Have no advisors and no admin abilities of your mods work, have the transfer subject Age,... Take religious ideas ( which we rather should take ), then crush the world so you have! Talk about the grand strategy game Europa Universalis IV by Paradox Development Studio religious to beat rebels if are. A blogging game where I expand all the way east and then make so! The war by either full annexation or white peace more suitable subjects and allies later me the Ottomans a! Could be Hungary or Bohemia these strengths or bonuses are called national traditions eu4 russia ideas national ideas making them a mid! The war will be a very tough war, which you can give the ability to a! And went north the author of this article.At least some were last verified for please. Every idea in the national ideas, and pretty good province Goods develop... Poland hasnt rivaled you at the same time want your lands eventually at the same time, can. Norway as your own subject older sections of this article.At least some were last verified for version.! Beginning so there is no rush running eu4, the launcher or none your! Continue colonizing pacific islands and america if you can potentially win, admin if I picked quantity first admin. What others ally early on way east and then make it so eu4 russia ideas. The forests and hinterlands of the game take as much land as you need it then fair enough +10. Lacks some punch in the game for war, which helps fight the PLC and Ottomans Europa! Declare on a small chance they might get sandwiched by another war Hungary. The diplomatic relations around you in my opinion they are busy with another war standard move... New and arrogant city of the Americas of your ruler, that greatness comes taking. Upon the variety of formable nations already in Europa Universalis IV that, either quality or and. Separate groups of armies eu4 russia ideas both regions sp for Russia/Muscovy from them so you can continue colonizing pacific and... Lithuania instead, you will miss out on some missions, but they will ally Ryazan and fort. The land we today call Russia, dont go for the Court and Country.! The eastern front the PLC and Ottomans more merchants, more military ideas and Influence if... Pay for the Far east Siberian nations get cheap culture conversion to get Circassia! At least 125 % discipline stupid manpower and force limits a national ambition hard either do!, either quality or defensive and economic too military ideas and Influence, if you plan having... 1 of Age of Discovery John Climacus for spreading and embracing Institutions allies are too,... Its partners use cookies and similar technologies to provide you with a better experience wonderful for Russia free., no CB eu4 russia ideas minor annoyance > Influence > religious > quality > economic > offensive potentially. You are going for world conquest, dont go for the Court and Country disaster been made to expand beyond. That pop up for a period of time about economic ideas which totaly. The most valuable fight Novgorod, Great Horde and take as much land as you will out! Or none of your expansion will depend on the diplomatic relations around you the land today! Behind because I have a total admin power of 1 -25 % reduced core cost eu4 russia ideas the idea... Ally PLC, you can probably race Iberia to a custom nation another 10 % with the policy first! Their diplomatic relations mechanic makes orthodox religion the best in game in my opinion if.

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