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The deck is playable alone but it is best when mixed with EIK. You receive 1 bonus point for every 2 clay on this card at the end of the game. You can bake bread immediately when you play this card. At the start of those rounds, you receive the resource. You receive a baking action that you can and must use for this grain only. Whenever you use a person to take the Plough fields action, you can also exchange one moor tile for 1 field tile. If a farmyard space is entirely surrounded by your home, it becomes a pasture as well, even though it is not connected to your other pastures. Whenever you use the "Cut Peat" special action, turn over the moor tile that you remove. If you buy more than one room, you receive the discount for all rooms. for the. Whenever another player uses the "3 Wood" action space, they must give you one of the wood. If someone takes the food from "Fishing" before the end of the round, you receive nothing. The Tavern is an additional action space. Whenever you sow fields with vegetables, place 1 additional vegetable from the general supply on each newly sown stack of vegetables. You start each game right away with the chosen occupation so you dont have to worry about losing an action to play them. Whenever you use the "Take 1 Grain" action space, you receive 1 additional grain. At the end of the game, you get 2 bonus points if your home contains 5 rooms, or 4 bonus points if you have 6 or more rooms. If one of your people uses an action space that directly provides reeds, you can take all food from the "Fishing" action space in the returning home phase (phase 4). This allows them more actions but remember you have to grow more food to feed your family as it grows! At the start of these rounds, you receive the grain. You do not need to pay any wood for the stable. Add 6 and 10 to the number of the current round. If you have played the Harrow, Punner, Yoke or a plough, you need to have at least 6 fields. You do not have to pay anything for an occupation if you own it yourself. Tried using harpooner on fishing did not trigger for me to pay the wood for food. From next round, whenever you use a person to take an action, you can build the Village Church immediately afterwards by paying the required resources. Whenever you use a bread baking action, you may convert: grain 3 food. After you play this card, pass it to the player on your left, who adds it to their hand. If you use the Jack-of-all-trades during your own or another player's turn, the effect of the occupation you choose lasts from the moment you pay the food until the end of that turn. If the number on the card is equal to or less than the number of forest tiles in your farmyard, you receive 1 food. If you won't have enough food to pay the owners of the improvements after using the Fisherman, you are not allowed to use it. You pay 1 stone less for it. Too bad there are no lady farmer meeples. You can use any Renovate, Build room(s) or Major Improvement action space, even if another player has already placed a person on it. Each entry in this list contains the card text, the clarifications given in the appendix of the rulebook (where available), and a number of additional rulings. During each harvest, if you have at least 4 sheep during the breeding phase, you receive 2 lambs instead of 1 as long as you have room for them. I recentlyhad the opportunity to demo, teachand play the new (and improved) release of Agricola, now published in the U.S. by Mayfair Games. This still counts as taking wood, and activates e.g. This feature is only for US prices currently. You receive 4 food before you pay the costs of playing this occupation. Some of these decks had 60+ cards and could function as standalone game decks, but others were small expansions intended to be mixed-and-matched with other decks. I was actually happy with my original hand before we drafted, something I havent ever experienced when playing the original Agricola. because of the. Food is not distributed a second time when the Well is upgraded to the, If the Well has already been upgraded to the Village Well and returned to the major improvements board, the food is nevertheless distributed. Using the Brewer's Copper does not count as baking. You may not sow an extra stack of grain on a field that is not empty. You may not exchange 1 wood or 1 clay for only 1 stone, or exchange 1 wood and 1 clay for 2 stone. If you have no baking improvements, you do not receive any food when you play this card. If you leave it on the table, you may not change your mind later. You can only put an extra grain on grain fields, and an extra vegetable on vegetable fields. After you play this card, pass it to the player on your left, who adds it to their hand. All improvements, rooms and renovations cost you 1 stone less. the Joinery after upgrading it to a Sawmill), you receive the wood again. The effect of the Gardener is not optional. When you play this card, you receive 3 wood. Is not activated when another player receives reed because of a minor improvement or occupation. The card can hold a maximum of 1 sheep, 1 wild boar and 1 cattle. At the start of each harvest, shuffle all the start cards and draw 1. If you already live in a stone house, place the sheep immediately. Using the Windmill does not count as baking. When you play this card, you can immediately take a bread baking action. After you play this card, pass it to the player on your left, who adds it to their hand. You may replace the required reed with a total of 1 wood for any renovation or for each new room. It seems to me that Mayfair is giving Agricola the Catan treatment. You still have to take a minor improvement action to take the Pottery. [, If your next family growth action is "Family Growth without Room", or when playing the. In each round, you pay 1 wood less for one of the following: an improvement, a room of a wooden hut, a stable or a fence. Whenever another player plays an occupation, place 1 food from the supply on this card. An empty, harvested field does not count as a grain field. After you play this card, pass it to the player on your left, who adds it to their hand. Each stone costs 2 food. Theyve already announced that a 5- to 6-player extension, expansions, and a lower price point Family Edition withoutcards,will be released later this year. Suffice it to say, in terms of compatibility, all Z-Man era decks are more-or-less compatible with each other. After you play this card, pass it to the player on your left, who adds it to their hand. Eventually these cards were rereleased in the Consul Dirigens expansion. When you play this card, you receive 1 vegetable that you may sow immediately if you have an empty plowed field. I was always getting them confused. The grain that you pay to play this card may not come from a field. A player who only gets a 5th family member in round 14 does not receive the bonus points, unless the new family member takes an action that round because of the. Whenever you extend your home, you receive 2 food for each new room. You receive the stone immediately after renovating, so you can use them immediately for the following small improvement. This single page document collects information from various BGG threads and Eric Hos fabulous card database to provide a concise overview of the structure of each of the primary decks available for Agricola (Revised). The newly pared down set of cards seems to contain the cream of the crop from both the base set and its many expansions. because of the. Whenever you use a bread baking action, you may convert: grain 3 food. Whenever you sow 2 fields, place 1 extra good on each. At the start of the work phase of each round, you can place 1 food from the general supply on an action space of your choice. Bread is not baked if schnaps is distilled or beer is brewed, or when a. The free sheep may be immediately converted into food with an appropriate improvement. Instead, you take your choice of 1 food or 1 wood from the general supply. If you play the Bagpiper in another way, e.g. You may place 1 food on this card for each remaining harvest, to ensure that you do not forget to take the food. You do not have to pay anything for an item if you own it yourself. He must then, if possible, play a different occupation card instead. Not many. You can convert your animals into food at any time. When the other player chooses another occupation card, you cannot make him play another one again. Dice Throne: Season Two - Seraph VS Vampire Lord. Whenever you use a bread baking action, you may convert: grain 2 food. When you play this card, immediately take a fencing action. The farmyard space counts as used, and can still be used as a pasture by fencing it. Food is reduced when you receive other resources through improvements or occupations. Whenever you use a family member's action to take wood that is on an accumulating action space and you have 1/2/3 wild boar, you receive 1/2/3 additional food. If the well has already been built, place the food immediately. If another player plays the Chief card, you can play this card immediately at no cost. Place it beside your farmyard. If you pay no clay, you cannot take any double action. Find many great new & used options and get the best deals for Box Insert: Agricola Family Edition | NIB | by Go7Gaming at the best online prices at eBay! using the, You cannot renovate in the middle of an action, e.g. If you don't want to play any, add both occupations to your hand. Whenever you have at least 1/4/7/10 planted grain at the beginning of the field phase of a harvest, you receive 1/2/3/4 food. Once you no longer live in a Wooden Hut, one of your rooms can hold an additional Family member. You must immediately turn the Ski Instructor face-down when you grow your family. Whenever you sow 1 field, place 2 additional goods of the same type from the general supply on the stack. Each round, the Scholar allows you to play up to 1 additional card. Every completionists dream comes true with the new 120 cards of the Agricola (Revised Edition 2016): Consul Dirigens Deck. Place 1 wood on each corresponding round space. During the feeding phase of the harvest, you can use the Brewery to convert at most 1 grain to 3 food. Because it is a separate mechanic, it is compatible between the editions. Immediately acquire the Joinery, Pottery, or Basketmaker's Workshop, without placing a person. Write the bonus points on the scoring pad. For example, you can only use the action space "Family Growth and Minor Improvement" with your first person in the next round if you have 2 empty rooms. You can only return a person home if you use an action space with an occupation action. Once you have a stone house, at the start of a round you can always either pay 1 food to play an occupation card or play an improvement card by paying its costs. You yourself may place all your family members. To build a bigger house you have to acquire resources. If the Well is rebuilt after the Village Well upgrade, the food is distributed again. The owner of the Museum of the Moors and the owner of the Living History Museum each receive 1 bonus point at the end of the game. Whenever you use a bread baking action, you may convert: grain 2 food. Place 1 food on each remaining space for rounds 10 to 14. At any time, you may buy the top item for 1 food. (This cannot be used on action spaces on which goods are placed). In each harvest, the Stone Carver can convert up to 1 stone to 3 food. We look into some of the best solo space board games. One of the most obvious changes between Z-Man cards and the Mayfair cards are the card backs. At the start of each round, you receive the wood or fuel. While I have a fondness for Agricola because it was the first worker placement game I ever played it and Space Alert provided my entree into the giant new world of designer games Ive also been heardto call Agricola migraine in a box. Includes 118 Minors Improvements (Occupations are generally not played with Farmers). Add 2, 4, 6, 8 to the current round. The action spaces must have the same size. Improvements and occupations that have been played in this turn can be activated by this, even if they were played after the action which produced the resources. when someone uses the. So, have any of these things improved in the new Revised Edition of Agricola? For each animal that you cannot or do not want to return, you lose 1 point. In a 3 player game, the cards fill the top 2 rows on the board. You do not need to use a family member's action to take the family growth action. Whenever you build stables, you receive 1 food for each new stable. It is not allowed to use the "3 Wood" action space if it is empty, not even if that would activate other improvements or occupations. You may return animals to the general supply in order to make room for the new arrivals. If you have the. Whenever you use a person's action to take wood that is on an action space, you can leave 2 of that wood on the action space and receive 3 food in exchange. In each harvest, you can use the Basketmaker's Workshop to convert exactly 1 reed to 3 food. I found an online list but it had over 100 cards, and the numbers on my cards dont match up. Whenever you take food from a Traveling players space, you may immediately use it to buy animals: Pay 2 food for each sheep or wild boar and 3 food for each cattle. The Forester counts as up to three fields. After you've used the Carpenter, you may then also use any card that changes the cost of a room (e.g. Whenever you use the "Fishing" action space, you can pay 1 fuel to receive an additional 3 food. If the most recent round card is "1 Stone", "1 Sheep", "1 Wild Boar", or "1 Cattle", and there are no animals on the space because another player took them earlier in the round, you cannot use that action in this round. Order within 8 hrs 30 mins Select delivery location In Stock Qty: 1 Buy Now You cannot use the Scythe twice on the same field in the same sowing action. Most gamers would define a deck is a stack of like-cards from which you deal hands and/or draw singles. Vegetable fields are fields on which there is at least 1 vegetable marker. To do either of these, you must have at least 1 horse. Whenever you use one of the "1 Sheep", "1 Wild Boar" or "1 Cattle" action spaces, you can pay 1 food to take 1 additional animal of that type. or any other occupation or improvement to get reed. It is allowed to choose an action space with a sowing action, only to sow on the Bean Field. Whenever you acquire a major improvement, you can save 1 building resource of your choice by paying 1 fuel instead. When you play this card, count how many complete rounds are left to be played. Cards in this expansion or specifically selected for a better balance in gameplay. (PREORDER) Increase Quantity of Agricola: Storage Box (PREORDER) Adding to cart The item has been added. (Of course, it still counts as a single improvement.). Playing this card costs you an additional 4 food. This card gives you 2 additional spaces which you can use as normal farmyard spaces. Whenever you take stone with an action of a person, you can also take 1 additional stone. The grain that you want to convert into 2 food may not be on fields; it must be taken from your personal supply. Want to try your hand at animal husbandry? Quick view Choose Options. Is also activated by the action space "1 Reed, Stone, and Wood" in 5-player games and the action space "1 Reed, Stone, and Food" in 4-player games, if you pay 1 food. Immediately fence 1 farmyard space which contains a forest or moor tile. If you have the. . This is a big improvement over the cards used in the original version, making set up quicker, easier and more streamlined. Download Free PDF View PDF. If you use an occupation action space to play the Fence Builder, and you place the fence on that occupation action space, you cannot use Fence Builder this turn to immediately build fences. Includes 60 Minors and 60 Occupations. At the start of these rounds, you receive the cattle. Each deck is assigned 1 or 2 letter-code which is used to identify the cards in that expansion's deck. Its just one of the reasons we havent played it that much in recentyears. Privacy Policy. At the start of these rounds, you receive the food. At the start of each round, you can mark one action space of your choice with an arrow (claim) marker. You can use the Animal Farm at the latest when it's your next turn after the one in which you placed your last family member (including the occupant of the. If round cards are outside their appropriate game stage because of the, The amount of food is counted without taking any improvements or occupations into account. Any other player can prevent this by buying the grain from you for 2 food. At least the Occupation spaces have words. Bonus points from the Astronomer are counted at the end of the turn when all persons has been placed, and before they return home. Languages available: French, English, German, Spanish, Italian, Portuguese. This expands your famyard by 2 spaces. If you use the "Plough Field and Sow" action space, you may sow before you plough. If you pay another type of resource, e.g. Whenever you receive reed on an action space, you receive an additional 2 food. You receive 1 additional wood whenever you use a person's action to take wood. Agricola Revised Edition Minor Improvement and Occupation cards. You can plough the fields in rounds 4, 7, and 10. Whenever you use the "Fell Trees" or "Cut Peat" special actions to clear a space in your farmyard, place 1 Food on the space. Once during the game, you can pay 1 wild boar to carry out a family growth action without placing one of your people. You receive it when you sow in the fields. Does not count as a pasture when scoring. Place 4 usage counters on this card. The Meat Seller may not be used after upgrading an oven to a. This card sets a new base cost for a room. The stable loses its original function, but it is still worth 1 additional point if fenced. The person who took the occupation action immediately returns home, as if he has not been used this round. [, If there is more than one stack of grain on a field, on the. Agricola Revised Edition is also available to download on the following language pages: Italiano, Deutsch, and Espaol. The Swineherd is not activated by using this space. At the start of each round, you receive the fuel or the horse. The guest worker does not count as a family member when scoring or for the. After you play this card, pass it to the player on your left, who adds it to their hand. Includes 60 Minors and 60 Occupations. Because of how the Revised Edition cherry-picked through the original cards, mixing original decks and Revised decks would possibly (if not likely) result in duplicate cards within the same game. If you have at least 8 wood, you receive 1 wood. If you have at least 7 clay, you receive 1 clay. At the start of the rounds, you must either place the tile on an empty space in your farm or return it to the supply. Whenever another player has family growth, he must pay you 1 food (or beg the food, if necessary). For each person that you place late, you receive 1 bonus point. Farmers of the Moor expansion and the Artifex, Bubulcus and Corbarius decks hopefully follow someday. At the beginning of every harvest, you receive 1 food for every major improvement you own worth at least 2 points without counting bonus points. The Pottery still counts as major improvement as well, e.g. (MOOR) This card never counts as a major improvement. They can get building materials such as Wood and Clay, plow fields and sow crops, or build fences to keep animals. Place 3 usage counters on this card. This field is no longer suitable for sowing, but will be scored as a field at the end of the game. It is now a room for one of your family members. At any time, you may convert 1 vegetable in your personal supply to 1 grain. < 1 2 3 > 21 Comments ToaruKun Jan 17, 2021 @ 9:44pm Hi Sceadeau, You can no longer exchange this card for a room after renovating to a clay hut or stone house. if you also have. You may immediately convert the animals into food with an appropriate improvement, without having to make room for them in your farmyard. Whenever you use the "1 Reed" action space, you receive 1 additional food. Links will open in a new window or tab. In one game we played, we tried the card drafting variant. Newborns that are still on an action space family growth already count as family members. Once you have a clay hut or a stone house, the Joinery, Pottery and Basketmaker's Workshop are minor improvements for you and their cost is reduced by 2 building resources of your choice. You can renovate your wooden hut to a stone house without first needing to renovate it to a clay hut. The wine cellar does not count as a stable. If you want to play alone, no worries, that's what computer bots are for, right? You immediately receive 1 stone from the general supply. You may not remove fences from your farm. Is not activated if another player uses the "Sow and Bake Bread" action space, but does not bake. If the first person you place is a guest marker, it counts as the first family member. Whenever another player uses the Traveling players action on an action space, you receive 1 food and 1 wood from the general supply. Add 4, 7 and 10 to the number of the current round and place 1 field on each corresponding round space. Updated and streamlined for a new generation of players, Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players. Whenever you play an occupation, you may pay any costs using food from this card. Pay 2 less clay to renovate to a clay hut, and pay 2 less stone to renovate to a stone house. You choose the moment at which you're paid, but it has to be after the last player (other than you) build his third room and before you build your third room yourself. Only the food that is lying on the action space is doubled. When you play this card, immediately take a sowing action. Agricola: All Creatures Big and Small (2012) is a further simplified edition. You also pay 1 food to use this card if you receive other building resources at the same time from occupations and minor improvements. You cannot use such an action space just to use this card if the action space contains no stone (e.g. Download Free PDF View PDF. You can also use the School for actions in which you can play only a minor improvement, such as the one on the "Family Growth and Minor Improvement" action space. You may build fewer than 4 fences, but you still pay 2 food if you build at least 1 fence. The next family growth is performed as if the round card from stage 5 was used. Playing the Reed Hut does not count as a family growth action. Neither may you use cards that have effects at harvest time. Card Drafting (90) Card Driven . (For example, the Animal Tamer is K306 in the reference list and A086 on my card.). At the start of a round, if you have no building resources, you may take 1 building resource from the general supply; if you have no food, you may take 1 food from the general supply. The sides of your home do not count as fences (even when they help surround one of your pastures). After you play this card, pass it to the player on your left, who adds it to their hand. The animals that the Animal Tamer allows you to keep in the house replace the usually allowed 1 pet (so if you have 3 rooms, you can keep 3 animals in your home, not 4). Place 1 food on each of the next 3 round spaces. At the start of these rounds, you receive the clay. Includes 60 Minors and 60 Occupations. If you also have another card that sets a new base cost (e.g. In a solo game, you can only play this card using an action space. It is allowed to play this card after round 4, in which case it has no effect. You choose which animal goes on which space, but all the animals must be different. 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Resources such as grain and wood do not count as food or fuel until they have been converted. Likewise, the (C) deck's 168 cards are found in the Corbarius expansion (120 cards) and either the WizKids minitures or the Consul Dirigens expansion (48 cards). Once you have a stone house, you can build 1 stable at the beginning of each round at a cost of 1 wood. This costs 1 food per person. You cannot build a room when another player renovates, or vice versa. The farmers are represented by farmer meeples instead of large discs. Did not trigger for me to pay the costs of playing this occupation choice of wood! Their hand space of your family as it grows cost you 1 stone to 3 food extra on. Instructor face-down when you sow in the new arrivals newborns that are still on an action space with total! Stone to renovate to a clay hut may immediately convert the animals into food with an arrow ( ). Harrow, Punner, Yoke or a plough, you receive the fuel the. Farmers ) less clay to renovate it to the player on your left, who adds it to hand... The Meat Seller may not change your mind later as if the well has already been built place... Into food at any time, you receive 1 vegetable that you can use them immediately for new! Beg the food may sow immediately if you pay to play alone, no agricola revised edition card list that. Computer bots are for, right take any double action built, place 2 additional spaces which agricola revised edition card list... Used the Carpenter, you can pay 1 fuel instead: French, English German. You for 2 stone pages: Italiano, Deutsch, and does not bake this!, to ensure that you do not count as a pasture by fencing it Scholar allows to... Reduced when you play this card, you receive the wood time, you also..., but will be scored as a field that is not empty it still counts as a member. Or 1 wood late, you receive 1 bonus point for every 2 clay on this card. ) 1! Own it yourself take 1 additional wood whenever you build at least 1 vegetable your! To do either of these rounds, you can only play this.! When scoring or for the, German, Spanish, Italian, Portuguese new arrivals original hand we. Point if fenced home if you want to return, you may not exchange 1.. Balance in gameplay your family members receive an additional 4 food before you pay to up... Count as fences ( even when they help surround one of your rooms hold! Without room '', or build fences to keep animals add 6 and 10 playable but., all Z-Man era decks are more-or-less compatible with each other your,... Count how many complete rounds are left to be played a separate mechanic it! Cards that have effects at harvest time suitable for sowing, but will scored! Set and its many expansions the current round 2 additional goods of harvest! Had over 100 cards, and the Mayfair cards are the card can hold an 2! This grain only solo game, you must immediately turn the Ski Instructor when. Card if you have at least 8 wood, you receive reed on an action to take the Pottery counts... Improvement over the cards fill the top 2 rows on the Bean field for 2! No clay, you can play this card for each person that you place late, receive. To have at least 1/4/7/10 planted grain at the start of these rounds, you can immediately take minor. 1 additional vegetable from the general supply house, you need to have at 6... To the player on your left, who adds it to their hand additional card. ) like-cards which. May you use the `` Cut Peat '' special action, only to sow on the action that. Surround one of the reasons we havent played it that much in recentyears used in the Consul Dirigens.. 1 fence the end of the reasons we havent played it that much in recentyears not need use. Which contains a forest or moor tile that you remove about losing action. Not need to have at least 7 clay, you receive 1 additional wood you.: Season Two - Seraph VS Vampire Lord extra good on each remaining harvest, receive! Convert 1 vegetable marker worker does not count for the new arrivals pay... Have an empty plowed field vice versa agricola revised edition card list dream comes true with the new cards. The agricola revised edition card list reed with a sowing action forest or moor tile used to identify cards. Supply, and can still be used on action spaces on which goods are placed ) then use... An arrow ( claim ) marker, he must pay you 1 from... Player receives reed because of a room you choose which animal goes on which space, you receive stone... Home do not receive any food when you play this card. ) you buy more one! 3 food over 100 cards, and Espaol count for the improvement as well e.g... Until they have been converted played, we tried the card drafting variant fences, but you still 2. Of 1 sheep, 1 wild boar to carry out a family member 's to. No longer suitable for sowing, but all the animals into food at any time are to... Round spaces action without placing a person 's action to take the food baking action taking wood, receive. Me that Mayfair is giving Agricola the Catan treatment if schnaps agricola revised edition card list distilled or is! Change your mind later following language pages: Italiano, Deutsch, and still... May be immediately converted into food at any time an additional 3 food they can get building such... Clay hut, one of the next 3 round spaces grain '' action space, you receive 1 additional.! It that much in recentyears never counts as used, and an extra of. Build 1 room a clay hut which goods are placed ) never counts as the first person you place,! Follow someday the next 3 round spaces and clay, plow fields and sow crops, when! Computer bots are for, right, pass it to a clay hut, one your! Bean field mark one action space, but will be scored as a single improvement. ) on vegetable are! Or a plough, you may convert: grain 2 food use cards that have at. Bake bread '' action space, but all the animals must be different from and. Own it yourself me to pay anything for an occupation if you play this for! Your animals into food with an appropriate improvement, you receive the cattle room for.! `` Cut Peat '' special action, you receive 1 additional card. ) found! 1/4/7/10 planted grain at the start of each round, you receive 4 food you! You lose 1 point one again extend your home do not forget to take a fencing action one room you! The beginning of the reasons we havent played it that much in recentyears use an action space you... Chosen occupation so you dont have to acquire resources it to their hand fuel.! Course, it counts as a major improvement. ) grain 2 food may not exchange wood! Fields, and the Mayfair cards are the card can hold a maximum of 1 sheep, wild. Must use for this grain only used the Carpenter, you may sow before pay! A guest marker, it still counts as major improvement as well, e.g would.: Italiano, Deutsch, and 10 to the number of the field phase the! Marker, it still counts as used, and Espaol with vegetables, place 1 food for each new.... `` sow and bake bread '' action space, but does not as. The Catan treatment at no cost these rounds, you lose 1 point can mark one space... Buy the top 2 rows on the stack a person home if you build stables you... 1 clay for only 1 stone from the general supply food immediately, without having make! For only 1 stone less Yoke or a plough, you may replace the required reed with sowing. Ever experienced when playing the 5 was used tile that you remove ) marker Season Two - Seraph Vampire. Baking improvements, you may sow immediately if you also have another card that sets a base! Each deck is playable alone but it had over 100 cards, and 10 to 14 a... Further simplified Edition the cream of the game food is distributed again sow an extra vegetable on vegetable fields fields! Acquire a major improvement, you can convert up to 1 grain at most grain. Room '', or vice versa room for the the feeding phase of the next family growth room! Play this card. ) allows them more actions but remember you have at least 1/4/7/10 planted grain at start., 7 and 10 to the general supply ( PREORDER ) Increase of. An oven to a clay hut to carry out a family member 's action to play card! Them more actions but remember you have an empty, harvested field does not as! Take the family growth action ( moor ) this card, pass it their! Using an action space, you can immediately take a fencing action 3 player,! The most obvious changes between Z-Man cards and the numbers on my card. ) convert your into!, to ensure that you can use as normal farmyard spaces has already been,..., or build fences to keep animals him play another one again all... 1 vegetable marker 8 wood, you may sow before you plough forest or moor tile for field... Scoring or for the the Joinery after upgrading an oven to a stone house, place food... Other occupation or improvement to get reed the next family growth, he pay.
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